#pragma once
#include "Runtime/BattleFirePrefix.h"
#include "MeshVertexBuffers.h"
#include "SkinWeightDataVertexBuffer.h"

namespace Alice{
    struct SkeletalMeshLODResource{
        MeshVertexBuffers*mMeshVertexBuffers;
        SkinWeightDataVertexBuffer*mSkinWeightDataVertexBuffer;
    };
    class SkeletalMeshRenderResource{
    public:
        SkeletalMeshLODResource*mSkeletalMeshLODResource;
    };
}